Affiliation:
1. Tecnologico de Monterrey, Mexico
Abstract
This chapter intends to advance a sociocultural perspective to frame the integration of augmented reality technology for the learning of mathematics. It is discussed the design of an application already produced with this technology. The purpose of the application is to promote the development of spatial ability while also reviewing the visualization of some calculus topics at college. The author contends the benefits of focusing in the graphical representation to approach mathematics knowledge, especially because digital devices are part of the modern culture. Students today are familiar to explore in digital media, and this should be an opportunity to inquire the power of digital design to engage in mathematical thinking.
Cited by
5 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献