A Serious Game as an Auxiliary Tool for the Learning Process of Children With ASD

Author:

Silva Salatiel Dantas1,Neto Francisco Milton Mendes2,De Lima Rodrigo Monteiro3,Silva Patrício de Alencar2,Demoly Karla Rosane Do Amaral2,Nogueira da Cruz Ilara3

Affiliation:

1. Universidade Federal Rural do Semi Árido, Brazil

2. Federal University of the Semi-Arid Region, Brazil

3. Dom Bosco Higher Education Unit, Brazil

Abstract

This chapter presents the game K-Hunters, a serious game with the purposes of decreasing the isolation time and helping the learning process of children with autistic spectrum disorder (ASD). The game uses geolocation, virtual reality, and augmented reality techniques to provide an environment to hunt and capture virtual monsters, holders of knowledge. These monsters are geographically spread throughout the real world and can be associated to learning objects. Through mobile devices, the users can go out hunting the monsters, capture them, and view their learning object-related content. Thus, the users are encouraged to get out of their isolation, to search for the virtual monsters, to obtain knowledge, as well as being inserted in scenarios favorable to interpersonal interaction.

Publisher

IGI Global

Reference64 articles.

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3. Allemang, D., & Hendler, J. (2011). Semantic Web for the Working Ontologist: Effective Modeling in RDFS and OWL (2nd ed.). Waltham, MA: Morgan Kaufmann.

4. Almeida, M., & Bax, M. (2003). An overview of ontologies: research on definitions, types, applications, methods of evaluation and construction. Information Science Magazine, 32(3).

5. Diagnostic and Statistical Manual of Mental Disorders - DSM 5;Translate of Maria Inês Correa Nascimento et al; tecnical revision Aristides Volpato Cordiolo. 5,2014

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