Affiliation:
1. University of Bolton, UK
Abstract
This chapter considers how technology can enhance teaching and learning through technology within the higher education setting. The chapter considers findings and draws conclusions from a recent project conducted by the authors involved in this technologically innovative project. In particular this chapter aims to consider how mobile apps can be beneficial for learning and education purposes, consider the pedagogic value of technology use within higher education (HE), look at how students can be co-creators in their own learning, and provide an overview of the mobile app and the research findings that it was developed from. The chapter will also take into consideration the challenges associated with developing and implementing a technological intervention in HE.
Cited by
2 articles.
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1. Future Directions of Gamification in Education;Research Anthology on Developments in Gamification and Game-Based Learning;2022
2. Future Directions of Gamification in Education;Gamification Strategies for Retention, Motivation, and Engagement in Higher Education;2020