Affiliation:
1. Abant Izzet Baysal University, Turkey
2. Middle East Technical University, Turkey
Abstract
As the developments occurred in terms of technology, new tools and platforms started to be used in classroom settings. However, there is a need for discourse analysis of these tools and environments in order to better understand the flow of communication. This chapter aimed to determine discourse patterns in terms of negotiation of meaning functions observed in a course carried out in a 3D environment, Second Life. At the end of the study, it was found that the most frequently used negotiation of meaning functions were confirmation, elaboration request and clarification request, respectively; the least frequently used negotiation of meaning functions were reply vocabulary, reply comprehension, and vocabulary check. It could be claimed that the findings of this study were in parallel with the findings of the previous studies in the literature. This study might be helpful for researchers, educators, and students in order to better understand the contexts created in 3D virtual worlds.
Cited by
2 articles.
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