Virtual Worlds in the Educational Context

Author:

Nunes Felipe Becker1,Herpich Fabrício1,Paschoal Leo Natan2ORCID

Affiliation:

1. Federal University of Rio Grande do Sul, Brazil

2. University of Cruz Alta, Brazil

Abstract

Virtual worlds have constantly been exploited in recent years in education, which are developed educational activities with the use of multimedia resources and simulation within the 3D environment for the student to interact and learn about a particular topic. On this basis, this chapter presented a systematic review of virtual worlds applied in education, were selected several articles between 2010 and 2015 coming from conferences and magazines. Results show a large amount of educational theories that have been used as basis for the construction and implementation of educational activities in virtual worlds, where the integration of existing features in virtual worlds with educational concepts has resulted in positive and instigators results from the experiments.

Publisher

IGI Global

Reference19 articles.

1. Abreu, F., Almeida, A., Barreiros, E., Saraival, J., Soares, S., Araújo, A. & Henrique, G. (2012). Métodos, Técnicas e Ferramentas para o Desenvolvimento de Software Educacional: Um Mapeamento Sistemático. Anais do 23º Simpósio Brasileiro de Informática na Educação.

2. An approach to develop intelligent learning environments by means of immersive virtual worlds.;D.Griol;Journal of Ambient Intelligence and Smart Environments,2014

3. Three-Dimensional Virtual Environment and NPC

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