1. Cognitive outcomes from the Game-Design and Learning (GDL) after-school program
2. Bloom, B. S., Mesia, B. B., & Krathwohl, D. R. (1964). Taxonomy of Educational Objectives (vols. 1-2). New York: McKay Publisher.
3. Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the development of computational thinking. Paper presented at the 2012 Annual Meeting of the American Educational Research Association, Vancouver, Canada.
4. Burke, Q., & Kafai, Y. B. (2012). The writers' workshop for youth programmers: Digital storytelling with scratch in middle school classrooms. Proceedings of the 43rd ACM Technical Symposium on Computer Science Education (pp. 433-438). New York, NY: ACM.
5. Effects of Using Alice and Scratch in an Introductory Programming Course for Corrective Instruction