Influences of Gender and Computer Gaming Experience in Occupational Desktop Virtual Environments

Author:

Ausburn Lynna J.1,Ausburn Floyd B.1,Kroutter Paul J.2

Affiliation:

1. Oklahoma State University, USA

2. University of Arkansas, Fort Smith, USA

Abstract

This study used a cross-case analysis methodology to compare four line-of-inquiry studies of Desktop Virtual Environments (DVEs) to examine the relationships of gender and computer gaming experience to learning performance and perceptions. Comparison was made of learning patterns in a general non-technical DVE with patterns in technically complex, occupationally-specific DVEs. Two oppositely-gendered occupations were sampled in the technical studies: surgical technology and policing. The cross-case analysis confirmed in the occupationally-specific DVEs the gender effect in favor of males on spatial learning that has been documented in previous research literature. It also supported a gaming experience effect in favor of more experienced gamers, but did not clearly demonstrate a relationship between gender and gaming experience. Several implications and recommendations are presented for practitioners and researchers in adult vocational, career, and technical education.

Publisher

IGI Global

Reference39 articles.

1. Ardito, C., Costabile, M. F., & Lenzilotti, R. (2006). Gender and virtual navigation: An exploratory study. In Proceedings of the AVI ’06. Retrieved from http://www.informatics.man.ac.uk/~antonella/gender/files/papers/Gender%20and%20Virtual%20navigation%20exploratory%Study.pdf

2. Effects of desktop virtual reality on learner performance and confidence in environment mastery: Opening a line of inquiry.;L. J.Auburn;Journal of Industrial Teacher Education,2008

3. Learner Characteristics and Performance in a First-Person Online Desktop Virtual Environment

4. Ausburn, L. J., & Ausburn, F. B. (2010). “Spheres of reality”: A conceptualization of desktop virtual environments in career and technical education and an implementation training model. In Proceedings of the National Career and Technical Education Research and Professional Development Conference. Retrieved from http:www.public.iastate.edu/~lannan/ACTER/2010/wednesday.shtml

5. Ausburn L. J., Ausburn, F. B., & Kroutter P. (2010). An exploration of desktop virtual reality and visual processing skills in a technical training environment. i-Manager’s Journal of Educational Technology, 6(4), 44-56.

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