Realistic Simulation of Cultural Heritage

Author:

Kiourt Chairi1,Pavlidis George2,Koutsoudis Anestis2,Kalles Dimitris1

Affiliation:

1. School of Science & Technology, Hellenic Open University, Patra, Greece

2. Athena Research Centre, University Campus at Kimmeria, Xanthi, Greece

Abstract

One of the most challenging problems in the simulation of real environments is to generate worlds that appear realistic and more attractive. It becomes increasingly challenging when the simulated environment focuses on minors (students), because the young generation has high demands on simulation systems due to their experience in computer gaming. Virtual museums are among the most important simulation environments, which present cultural and educational content for everyone. Their purpose is to enrich the users experience by allowing an intuitive interaction with the museum artifacts and to offer knowledge with the most pleasant ways. This paper focuses on the aspects of realistic simulations in the development of virtual 3D environments for Cultural Heritage applications. This study includes aspects regarding some of the most high-tech image effects, applicable artificial intelligence methods, powerful game engines, how real object can be reconstructed realistically and how all those features may be combined to produce realistic, pleasant, productive and educative environments.

Publisher

IGI Global

Subject

General Agricultural and Biological Sciences

Reference156 articles.

1. Emerging trends in virtual heritage

2. Stochastic rasterization using time-continuous triangles.;T.Akenine-Moeller;Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware,2007

3. A Self-Organizing Virtual Environment for Agent-Based Simulations.;M.Al-Zinati;Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems,2015

4. Realism in Computer Graphics: A Survey

5. Developing serious games for cultural heritage: a state-of-the-art review

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. From Digital Recording to Advanced AI Applications in Archaeology and Cultural Heritage;“And in Length of Days Understanding” (Job 12:12);2023

2. Analysing ancient cuneiform inscriptions in the video game Prince of Persia: The Sands of Time1;Journal of Gaming & Virtual Worlds;2022-10-01

3. AI trends in digital humanities research;Trends in Computer Science and Information Technology;2022-06-29

4. Enhanced Virtual Reality Experience in Personalised Virtual Museums;Natural Language Processing;2020

5. Cross-Reality Technologies in Archaeometry Bridge Humanities With “Hard Science”;Applying Innovative Technologies in Heritage Science;2020

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3