Affiliation:
1. University of Idaho, USA
Abstract
The rapid change in information technology presents several problems to IS educators and trainers. In particular, the number of concepts that must be mastered is constantly increasing while the time available is not. This makes it essential to use class time efficiently as well as effectively. Simulations and games provide interesting and useful tools to help in this effort.
Reference44 articles.
1. Alice.org. www.alice.org. (2007, December 15).
2. Asimov, I. (1957). “Profession”, Astounding Science Fiction, July, Street and Smith. http://www.abelard.org/asimov.htm (2007, December 15).
3. Baker, A., Navarro, E. O., & van der Hoek, A. (2003). Problems and Programmers: an educational software engineering card game. In Proceedings of the 25th international Conference on Software Engineering (Portland, Oregon, May 03 - 10, 2003). International Conference on Software Engineering. IEEE Computer Society, Washington, DC, 614-619.
4. Barker, S. (2002). Training Business Students to be End-Used [sic] Developers: Are Case Studies the Best Option? Proceedings of the IRMA International Conference, Seattle.
5. Barker, S. (2003). Business Students as End-Use Developers: Simulating “Real-Life” Situation through Case Study Approach, Current Issues in IT Management, 305-312, McGill, Tanya, Ed., IRM Press, Hershey PA.