Classifying Serious Games

Author:

Djaouti Damien1,Alvarez Julian1,Jessel Jean-Pierre1

Affiliation:

1. IRIT – University of Toulouse, France

Abstract

The purpose of this chapter is to introduce an overall classification system for Serious Games. ?The intention of this classification is to guide people through the vast field of Serious Games by providing them with a general overview. For example, it may appeal to teachers who wish to find games with strong educational potential though they may be outside the “edugames” field. This chapter will start by discussing the definition of Serious Games, and define them as having a combination of “serious” and “game” aspects. This theoretical framework will be used to review previous classification systems and discuss their limitations. It will then introduce a new classification that addresses a number of these limitations: the G/P/S model. This classifies games according to both their “serious-related” and “game-related” characteristics, and combines the strengths of several previous classification systems.

Publisher

IGI Global

Reference50 articles.

1. Aarseth, E. (2003). A multi-dimensional typology of games. Paper presented at the Level Up Conference, Utrecht, Netherlands.

2. Alvarez, J., Rampnoux, O., Jessel, J.-P., & Methel, G. (2007). Serious game: Just a question of posture? In Proceedings of Artificial and Ambient Intelligence Convention (Artificial Societies for Ambient Intelligence) - AISB (ASAMi) 2007, (pp. 420-426). UK, University of Newcastle.

3. Genre and game studies: Toward a critical approach to video game genres

Cited by 193 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Modelling and Simulation of Traditional Craft Actions;Applied Sciences;2024-09-02

2. Citizen science games on the timeline of quantum games;The European Physical Journal Plus;2024-08-23

3. BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy Education;2024 IEEE Conference on Games (CoG);2024-08-05

4. Gamifying Business Process Modeling Education: A Longitudinal Study;Proceedings of the 28th International Conference on Evaluation and Assessment in Software Engineering;2024-06-18

5. AI-based automated speech therapy tools for persons with speech sound disorder: a systematic literature review;Speech, Language and Hearing;2024-06-03

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3