Second Language Teaching in Virtual Worlds

Author:

Frias Paulo1,Fernandes Ricardo N.1,Cruz Ricardo1

Affiliation:

1. University of Porto, Portugal

Abstract

This project is a proposal for a case study that aims to describe and understand communicative and pedagogical processes involved in Second Life® (SL™) in a context of second language learning, by modelling in-world lessons of Portuguese as a second language for ERASMUS students1 arriving in Portugal. The purpose is to provide examples of situated e-learning driven activities and perceive how an immersive context stimulates learning by involving students in a virtual reality situation, where real life language context situations are provoked and where ‘not possible in real life’ learning routines happen. This will allow experiencing the advantages of this platform compared to physical life teaching and learning contexts, through the inherent characteristics of this medium, such as the synchronous and simultaneous use of voice and text.

Publisher

IGI Global

Reference48 articles.

1. Bekkers, C. (2009). Teaching & learning in SL: Figuring out some variables. Retrieved on May 29, 2010, from http://cleobekkers.wordpress.com/ 2009/01/28/ teaching-learning-in-sl- figuring-out-some-variables/

2. Multi-User Virtual Environments for education and training. A critical review of Second Life.;Z. L.Berge;Educational Technology Magazine,2008

3. Bignell, S., & Parson, V. (2010). Best practice in virtual worlds teaching. Retrieved from http://previewpsych.org/ BPD2.0.pdf

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