Affiliation:
1. Universidade do Porto, Portugal
2. Face In Motion, Portugal
Abstract
Character Animation has a crucial role in modern videogames: it is essential to provide a realistic and immersive experience to the users. This chapter presents the main problems when preparing characters for animation, describes current solutions, and discusses published research and future directions in the fields of character rigging and animation. Its main focus is on facial animation, which is the key element to convey emotion and personality to a 3D character. It also describes a system we have developed and used on several productions, capable of automatically transfer the facial rig and animations between characters. After reading this chapter, you should have an understanding of the complexity involved in character animation process, especially of the face, and the reasons why it remains a challenge.
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1 articles.
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