The Virtual World of Cerberus

Author:

Kiss Jocelyne1,Soueina Sidi2,Laliberté Martin1,Elmaghraby Adel3

Affiliation:

1. LISAA, University Paris East, France

2. Strayer University, USA

3. University of Louisville, USA

Abstract

While exploring autonomous evolution concepts for virtual worlds, we will present a new design Cerberus an avatar singer who can accompany a singer, perform alone and make his song evolves using simple past events. This 3D interactive facial animated avatar was made thanks to virtools software. The main originality of Cerberus is to develop his own melody by using learning machines and constantly improve his musical style and emotions. Cerberus is implemented using competitive learning rules to trained artificial neural networks in order to perform these self-improvements. Self-improvements is a key of our learning capacity, The challenge of building a virtual singer that could promotes his own improvisation is an open research field (Minsky, 2000).We will expose the difficulties of the synchronization in real-time between the voice and animation to generate the right emotion, also the difficulties of establishing a classification which could be in contradiction with the ontology of the musical fact. Also we will expose the necessity of developing avatars that use the amazing potentialities of spike-timing-dependent plasticity concept (Abraham, & Bear, 1996), that hence metaplasticity. This powerful concept enhance the potentiality of avatar design and give the impression that the avatar has a memory and simulate “feelings” linked to a context.

Publisher

IGI Global

Reference36 articles.

1. Metaplasticity: the plasticity of synaptic plasticity

2. Arrabales, R., Ledezma, A., & Sanchis, A. (2009), Establishing a Roadmap and Metrics for Conscious Machines Development, The 8th IEEE International Conference on Cognitive Informatics: 94-101

3. Bir, B. Lee S. (1994) Genetic Learning for Adaptive Image Segmentation The Springer International Series in Engineering and Computer Science, 287

4. Bret, M. (2000) Virtual Living Beings, in Lecture Notes in Artificial Intelligence. Virtual Worlds, Ed. Jean-Claude Heudin, Springer. 1834: 119-134

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