Using Case Studies as the Narrative to Game Design and Development

Author:

Annetta Len1,Minogue James1,Holmes Shawn1,Cheng Meng-Tzu1,Folta Elizabeth1,Klesath Marta1

Affiliation:

1. North Carolina State University, USA

Abstract

This chapter will provide concrete examples of how a research group at North Carolina State University is using case studies as the narrative/backstory for video game design and development. The chapter will begin with a background on video games for learning, followed by a description of case-based learning, and will conclude with five specific examples from games created through three different funded projects. The first example is a simulated case where a haptic feedback device was used to enhance student learning. The second case was derived from a video case on racial and ethical sensitivity. Cases on training and development for adult learners are explained in the next two descriptions. Finally, a case from a field trip was turned into a game for entomology students.

Publisher

IGI Global

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1. Do Skills and Challenge Affect Perceived Learning? Mediating Role of Engagement;Journal of Electronic Commerce in Organizations;2020-04

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