Affiliation:
1. Hebei Private Building Engineering Company, Hebei, China
Abstract
The author presents a feature-guided convolution method for rendering a 3D triangular mesh. In Their work, they compute feature directions on the vertices of a mesh and generate noise on the faces of a mesh. After projecting the directions and noise into 2D image space, the author executes convolution to render the mesh. They used three feature directions: a principal direction, the tangent of an isocurve of view-dependent features, and the tangent of an isophote curve. By controlling the value of noise, the author can produce several non-photorealistic rendering effects such as pencil drawing and hatching. This rendering process is temporally coherent and can therefore be used to create artistic styled animations.