Calligraphic Video

Author:

Wei Sha Xin1

Affiliation:

1. Concordia University, Canada

Abstract

Since 1984, Graphical User Interfaces have typically relied on visual icons that mimic physical objects like the folder, button, and trash can, or canonical geometric elements like menus, and spreadsheet cells. GUI’s leverage our intuition about the physical environment. But the world can be thought of as being made of stuff as well as things. Making interfaces from this point of view requires a way to simulate the physics of stuff in realtime response to continuous gesture, driven by behavior logic that can be understood by the user and the designer. The author argues for leveraging the corporeal intuition that people learn from birth about heat flow, water, smoke, to develop interfaces at the density of matter that leverage in turn the state of the art in computational physics.

Publisher

IGI Global

Subject

General Medicine

Reference27 articles.

1. Adams, L., Montanaro, M., & Sha, X. W. (2009). Frankenstein’s Ghosts. Montreal, Quebec, Canada: Blue Riders and Topological Media Lab.

2. Barad, K. M. (2007). Meeting the universe halfway: Quantum physics and the entanglement of matter and meaning. Durham, NC: Duke University Press.

3. Bullivant, L. (2006). Responsive Environments: Architecture, Art and Design. London: Victoria and Albert Museum.

4. Chorin, A. J., & Marsden, J. E. (1998). A Mathematical Introduction to Fluid Mechanics (3rd ed.). Berlin: Springer.

5. Cohen, J., Olano, M., & Manocha, D. (1998). Appearance-preserving simplification. In SIGGRAPH ‘98: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques (pp. 115-122). New York: ACM Publishing.

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