Immersive Technologies for Vestibular Rehabilitation

Author:

Pereira Emanuel1,Ferreira Bruno2ORCID,Amorim Ana Margarida3,Menezes Paulo2

Affiliation:

1. Institute of Systems and Robotics, Coimbra, Portugal

2. Department of Electrical and Computer Engineering, Institute of Systems and Robotics, University of Coimbra, Coimbra, Portugal

3. Department of Otorhinolaryngology, Coimbra University Hospital Centre, Faculty of Medicine, University of Coimbra, Coimbra, Portugal

Abstract

Vestibular vertigo accounts for about a quarter of dizziness complaints. Loss of vestibular function is a debilitating condition that causes nausea, spontaneous nystagmus, or disequilibrium, which is known to highly influence day-to-day tasks. Therefore, recovery should start as soon as possible, targeting the affected side of the vestibular apparatus, by performing a set of prescribed exercises. Aside from being a long and tiresome process, patients must perform these exercises, while trying to stimulate optokinetic, angular vestibulo-ocular, and vestibulospinal reflexes. The article presents the development of virtual reality serious games that can be played at home or in a rehabilitation clinic. The main objective is to increase patients' motivation, specifically during telerehabilitation which is essential for a faster recovery process. A preliminary evaluation was carried out to compare the users' experiences using a smartphone-based headset and a standalone commercial head-mounted display, the Oculus Quest.

Publisher

IGI Global

Subject

General Medicine

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