Distributed Cognition and Temporal Knowledge in League of Legends

Author:

Reitman Jason Ginsberg1

Affiliation:

1. University of California-Irvine, Irvine, USA

Abstract

Elite video game competition provides a setting for studying how digitally connected teams handle massive amounts of information that no individual could manage on their own. This article discusses observations of the University of California, Irvine's scholarship League of Legends teams' practices and competitions from fall 2016 through spring 2017. The observations explore the nature of distributed cognition of time and temporal information in a high-pressure, competitive environment. The capacity and strategies of these teams to maintain high levels of coordination, while sitting at desktops for hours at a time, can provide insight into how other kinds of teams might learn to collaborate skillfully in networked settings.

Publisher

IGI Global

Subject

Computer Science Applications

Reference31 articles.

1. Six Suggestions for Research on Games in Cognitive Science

2. Chan, A. (2016, September 28). With a new e-sports arena, UC Irvine aims to become a mecca for gamers. Los Angeles Times. Retrieved from http://www.latimes.com/local/lanow/la-me-uci-gamers-20160927-snap-story.html

3. Chen, M. (2010). Leet noobs: Expertise and collaboration in a “World of Warcraft” player group as distributed sociomaterial practice [Doctoral dissertation]. University of Washington.

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