Finite State Machine in Game Development

Author:

Jagdale Devang1

Affiliation:

1. MIT World Peace University, Pune, Maharashtra, India

Abstract

Finite State Machine is one of the oldest techniques in gaming where it was used in old games like PACMAN and new games like TOM RAIDER also. In all these games one major goal was to make non player characters more intelligent. There are some advance types also available but FSM still is one of the most used technique for non-player characters. The main goal of this paper is to explain how FSM works, how to create FSM and implement it in games using scripting or visual scripting. Hierarchical Finite State Machine is also discussed in this paper as it overcomes the limitations of older simple FSM. Using FSM, we can create intelligent AI agents. We can implement FSM and HFSM in games to make NPS’s behave like AI.

Publisher

Naksh Solutions

Subject

General Medicine

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Your Very Own Polar Bear: Drawing Attention to Household Energy Efficiency Through Gamification;2024 International Workshop on Artificial Intelligence and Machine Learning for Energy Transformation (AIE);2024-05-20

2. FedNPC: A Federated Learning Framework for Large Language Models in Game NPCs;2023 IEEE 21st Student Conference on Research and Development (SCOReD);2023-12-13

3. Implementation of Hierarchical Finite State Machine for Controlling 2D Character Animation in Action Video Game;2023 Eighth International Conference on Informatics and Computing (ICIC);2023-12-08

4. Exploration and Showcase of FSMs and HFSMs Traffic in Low-Cost Educational Driving Simulator;Lecture Notes in Electrical Engineering;2023

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