Affiliation:
1. MIT World Peace University, Pune, Maharashtra, India
Abstract
Finite State Machine is one of the oldest techniques in gaming where it was used in old games like PACMAN and new games like TOM RAIDER also. In all these games one major goal was to make non player characters more intelligent. There are some advance types also available but FSM still is one of the most used technique for non-player characters. The main goal of this paper is to explain how FSM works, how to create FSM and implement it in games using scripting or visual scripting. Hierarchical Finite State Machine is also discussed in this paper as it overcomes the limitations of older simple FSM. Using FSM, we can create intelligent AI agents. We can implement FSM and HFSM in games to make NPS’s behave like AI.
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献