The Effect of Block-Based Game Development Activities on the Geometry Achievement, Computational Thinking Skills and Opinions of Seventh-Grade Students

Author:

ACAR İrem Gizem1,DİKKARTIN ÖVEZ Filiz2

Affiliation:

1. TC MİLLİ EĞİTİM BAKANLIĞI VAN

2. BALIKESİR ÜNİVERSİTESİ, NECATİBEY EĞİTİM FAKÜLTESİ

Abstract

The aim of study to investigate the effects of block-based game development activities carried out on the goal-based scenario approach on the geometry achievement and computational thinking skills of seventh-grade students and to reveal their opinions regarding the process. The study used a one-group pretest-posttest experimental model an experimental research design. Overall, 43 seventh-grade students from a district of the province of Van, Turkey, during the 2021–2022 academic year constituted the participants of the study. The participants were determined using the criterion sampling technique a purposeful sampling technique. Within the scope of the study, a goal-based scenario about the topic of polygons was presented to the students, and implementations were carried out. The Computational Thinking Skills Scale, polygons achievement test and a structured interview form were used to collect data. The quantitative data obtained were analyzed using t-test, and the qualitative data were analyzed using content analysis. The results revealed that the block-based game development activities carried out using the goal-based scenario approach significantly affected the students’ computational thinking skills and achievement levels in polygons in favor of the posttest. The students mainly found learning by designing games entertaining, and the implementations conducted useful in terms of learning geometry.

Publisher

Journal of Educational Technology and Online Learning

Subject

General Medicine

Reference51 articles.

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2. Akpinar, Y., & Aslan, Ü. (2015). Supporting children’s learning of probability through video game programming. Journal of Educational Computing Research, 53(2), 228-259. https://doi.org/10.1177/0735633115598492

3. Atman Uslu, N., Mumcu, F. & Eğin, F. (2018).The effect of visual programming activities on secondary school students’ computational thinking skills. Journal of Ege Education Technologies, 2(1), 19-31.

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