Learning Effect of EEG Training VR Game Using Neurofeedback

Author:

Kang Ji-Young

Publisher

Digital Contents Society

Reference40 articles.

1. A. Steinbauer and C. Mitchell, Virtual Reality Used as an Effective Rehabilitation Tool for Increasing Motor Function in People with Physical Disabilities: A Systematic Literature Review, Master’s Thesis, The College of St. Scholastica, Duluth, MN, May 2008.

2. C. J. Lim, J. Kim, and Y.-G. Jeong, “Development of Stereoscopic 3D Interactive Contents: ‘3D Heading Shooter’,” Journal of the Korean Society for Computer Game, Vol. 2, No. 24, pp. 5-13, June 2011.

3. Virtual reality: an overview of User-related Design Issues

4. Cooperative learning in computer-based instruction

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