Word-Based Game Development on Android with an Efficient Graphical Data Structure

Author:

BATAR Mustafa

Publisher

Turkish Journal of Engineering

Reference14 articles.

1. Aarseth E. (2001). Computer Game Studies, Year One, Game Studies: International Journal of Computer Game Research, 1(1).

2. Aarseth E. (2003). Playing Research: Methodological Approaches to Game Analysis. Computer Game Theory Compendium.

3. Ahl, D. H. (1983). Creative Computing Video & Arcade Games.

4. Aoe, J., Morimoto, K., Shishibori, M., & Park, K-H. (1996). A Trie Compaction Algorithm for a Large Set of Keys, IEEE Transactions on Knowledge and Data Engineering, 8(3), 476-491.

5. Appel, A. W., & Jacobson, G. J. (1988). The World’s Fastest Scrabble Program. Communications of the ACM, 31(5), 572-578.

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