Use of Augmented Reality with Game Elements in Education

Author:

Ređep Tamara1,Hajdin Goran1

Affiliation:

1. Faculty of Organization and Informatics University of Zagreb, Varaždin, Croatia

Abstract

This paper reviews the literature and analyzes the research topics on the use of augmented reality technology in education with possible integration of game elements, in order to obtain a synthesis of previous knowledge related to the topic in the period from 2010 to 2020. Fifty-two papers describing different aspects of augmented reality used in the field of education were selected for the analysis. The main conclusions of the systematization and synthesis were: a) five basic thematic categories were identified; b) 2019 was recognized as the year with the largest publication of papers; c) the use of augmented reality in teaching activities, and especially with game elements, improves student efficiency, stimulates attention and interest, brings improvements in collaboration and perception of fun, improves teaching and learning processes and in general encourages innovation and improvement through educational technology.

Publisher

Faculty of Organisation and Informatics

Subject

Library and Information Sciences,Computer Science Applications,Information Systems

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1. Quality methods in virtual and augmented reality with a focus on education: a systematic literature review;Management Review Quarterly;2024-03-10

2. Comparison of Point Cloud Registration Algorithms for Mixed-Reality Cross-Device Global Localization;Information;2023-02-24

3. Gamification Opportunity in Augmented Reality-Based Learning Media: A Review;2022 2nd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA);2022-12-15

4. Harnessing the Power of Games for E-learning in Higher Education;2022 International Conference on Innovation and Intelligence for Informatics, Computing, and Technologies (3ICT);2022-11-20

5. Why Do Students Prefer Augmented Reality: A Mixed-Method Study on Preschool Teacher Students’ Perceptions on Self-Assessment AR Quizzes in Science Education;Education Sciences;2022-05-08

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