Affiliation:
1. University of Agder Email: zachary.bresler@uia.no
Abstract
In 2019, Dolby Atmos Music launched on Tidal HiFi and Amazon Prime Music HD, integrating 3D sound with music streaming services for the first time. This is one of several recent incursions by popular music into immersive and interactive mediums, which also includes technologies such as virtual reality and 360-degree video. As immersive productions become more normal in popular music, they are increasingly critical to examine. How are aesthetic features of pop compositions altered or maintained in these productions? And how do these different spatial mediums affect compositional design, subject positioning, artists’ performativity, and staging? This article aims to address these questions by presenting a model for 3D music analysis that relates various notions of music technology and production to musicological concepts on performance environment, staging, and subject position. This model is then demonstrated in a hermeneutic close reading of the song ‘Blinding Lights’ by R&B superstar The Weeknd, which was released in both stereo and Dolby Atmos mediums in 2019. The goal of the analysis is to demonstrate some of the ways different mediums impinge on various interpretive stances and the relationship between the performer and listener in immersive popular music.
Publisher
University of California Press
Reference43 articles.
1. Musical Persona: The Physical Performance of Popular Music,2009
Cited by
4 articles.
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