Ludomusicology

Author:

Fernández-Cortés Juan Pablo

Abstract

In the past two decades, the study of video game music has come into its own and gained acceptance in the academic community. This subdiscipline, now commonly referred as ludomusicology, is still attempting basic questions concerning how it can be researched. This article aims to present the current situation and to reflect about some of the main lines of research related to the music of video games and their culture, a field of ongoing research that has received little attention in Hispanophone academia up to the present time. This article was originally published in Anuario Musical 75 (2020): 181–99 and has been translated for the Journal of Sound and Music in Games. https://doi.org/10.3989/anuariomusical.2020.75.09

Publisher

University of California Press

Reference43 articles.

1. Belinkie, Matthew. “Video Game Music: Not Just Kid Stuff.” Videogame Music Archive. December15, 2009. Accessed August 1, 2021, via the Internet Archive. https://web.archive.org/web/20020613143431/http://www.vgmusic.com/vgpaper.shtml

2. Collins, Karen. “Game Sound in the Mechanical Arcades: An Audio Archaeology.” Game Studies, 16 no. 1 (2016). Accessed August 1, 2021. http://gamestudies.org/1601/articles/collins.

3. Collins, Karen. “Game Sound: Reverberations.” Journal of Sound and Music in Games1, no. 1 (2020): 100–102. Accessed September 15, 2021. https://doi.org/10.1525/jsmg.2020.1.1.100.

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