Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems

Author:

Halina Emily1,Guzdial Matthew1

Affiliation:

1. University of Alberta

Abstract

To best assist human designers with different styles, Machine Learning (ML) systems need to be able to adapt to them. However, there has been relatively little prior work on how and when to best adapt an ML system to a co-designer. In this paper we present threshold designer adaptation: a novel method for adapting a creative ML model to an individual designer. We evaluate our approach with a human subject study using a co-creative rhythm game design tool. We find that designers prefer our proposed method and produce higher quality content in comparison to an existing baseline.

Publisher

International Joint Conferences on Artificial Intelligence Organization

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

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