MineRL: A Large-Scale Dataset of Minecraft Demonstrations

Author:

Guss William H.1,Houghton Brandon1,Topin Nicholay1,Wang Phillip1,Codel Cayden1,Veloso Manuela1,Salakhutdinov Ruslan1

Affiliation:

1. Carnegie Mellon University, Pittsburgh, PA 15289, USA

Abstract

The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As demonstrated in the computer vision and natural language processing communities, large-scale datasets have the capacity to facilitate research by serving as an experimental and benchmarking platform for new methods. However, existing datasets compatible with reinforcement learning simulators do not have sufficient scale, structure, and quality to enable the further development and evaluation of methods focused on using human examples. Therefore, we introduce a comprehensive, large-scale, simulator-paired dataset of human demonstrations: MineRL. The dataset consists of over 60 million automatically annotated state-action pairs across a variety of related tasks in Minecraft, a dynamic, 3D, open-world environment. We present a novel data collection scheme which allows for the ongoing introduction of new tasks and the gathering of complete state information suitable for a variety of methods. We demonstrate the hierarchality, diversity, and scale of the MineRL dataset. Further, we show the difficulty of the Minecraft domain along with the potential of MineRL in developing techniques to solve key research challenges within it.

Publisher

International Joint Conferences on Artificial Intelligence Organization

Cited by 28 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Distributed VR: An Analysis of Inter-Server Traffic Through a LAN;2024 IEEE 30th International Symposium on Local and Metropolitan Area Networks (LANMAN);2024-07-10

2. Extended Generative Adversarial Imitation Learning for Autonomous Agents in Minecraft Game;2024 IEEE Congress on Evolutionary Computation (CEC);2024-06-30

3. Transformer in reinforcement learning for decision-making: a survey;Frontiers of Information Technology & Electronic Engineering;2024-06

4. Comparing Reinforcement Learning and Human Learning With the Game of Hidden Rules;IEEE Access;2024

5. Human-Centric Resource Allocation for the Metaverse With Multiaccess Edge Computing;IEEE Internet of Things Journal;2023-11-15

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3