Author:
Gagné Virginie,Tep Sandrine Prom,Arcand Manon,St-Onge Anik,N’Guessan Emmanuel
Abstract
Retailers are increasingly using self-service technologies (SSTs) in-store. However, their impacts are not well known. The objective of this study is to establish whether the use of SST and its key characteristics (perceived ease of use (PEOU) and perceived usefulness (PU)) has a significant effect on the customer experience (i.e., cognitive, affective, sensory, behavioral and social dimensions). The effect of these dimensions on satisfaction and positive word-of-mouth (WOM) intent were also investigated. We conducted an in-store experiment in which half of the 102 participants chose sports shoes using an interactive wall while a salesperson exclusively assisted the other half. The results demonstrate that the cognitive/positive affective and sensory dimensions of the experience are positively influenced by use of SST while the social dimension is diminished. Further, when SST was used, the negative affect increased. For customers who used the SST, PEOU and PU contribute to enhance all dimensions of the experience, except for PEOU which lowers the social experience. Customer experience positively impact consumer’s satisfaction and WOM intent.
Publisher
North American Business Press
Reference52 articles.
1. Backstrom, K., & Johansson, U. (2017).An exploration of consumers’ experiences in physical stores: Comparing consumers’ and retailers’ perspectives in past and present time. International Review of Retail, Distribution and Consumer Research, 27(3), 241–259. https://doi.org/10.1080/09593969.2017.1314865
2. Barba, C. (2013). Le magasin n’est pas mort! - Comment réussir la transition numérique de votre activité en 15 sujets clés. Retrieved from https://www.limoges.cci.fr/tl_files/cci-limoges/PDF/Internet/Catherine-Barba-Le-magasin-n-est-pas-mort.pdf
3. Beck, M., & Crié, D. (2015). Les nouvelles aides à la vente et à l’achat: Définition, état de l’art et proposition d’une taxinomie,. Décisions Marketing, 79, 131–150. http://dx.doi.org/10.7193/DM.079.1
4. Belghiti, S., Ochs, A., Lemoine, J.F., & Badot, O. (2017, June). The phygital shopping experience: An attempt at conceptualization and empirical investigation. In P. Rossi, & N. Krey (Eds.), Academy of Marketing Science World Marketing Congress (pp. 61–74). Cham: Springer. https://doi-org./10.1007/978-3-319-68750-6_18
5. Brakus, J.J., Schmitt, B., & Zarantonello, L. (2009). Brand experience: What is it? How is it measured? Does it affect loyalty? Journal of Marketing, 73, 52–68. https://doi.org/10.1509/jmkg.73.3.052