1. Walking about virtual environments on an infinite floor;Iwata,1999
2. Enabling unconstrained omnidirectional walking through virtual environments: an overview of the CyberWalk project;Frissen,2013
3. Introduction and establishment of virtual training in the factory of the future;Gorecky;Int. J. of Computer Integrated Manufacturing,2017
4. A Learning Quality Metadata approach: Automatic quality assessment of virtual training from metadata;Pons;Computer Standards & Interfaces,2016