Application of Kahoot as Learning Media for Junior High School Students

Author:

Waworuntu Billy Josef,Suyoto

Abstract

Abstract In today’s education world, we must use information technology in learning during this pandemic because learning during this pandemic period is carried out online. Meanwhile, many students and teachers must continue to adapt to new learning media with different methods. Currently, there are many designs for learning methods, one of which is gamification. Gamification is one way to make learning exciting and liked by students. This study designed learning media using the Kahoot tool, which contains multimedia elements such as text, images, sound, animation, and video into evaluation questions for students to do. This method is carried out simultaneously and is limited to one part of the lesson, namely Compiling the Pantomime Text in grade 8 of Junior High School (SMP Negeri 2 Manado). Learning evaluation design is carried out to improve student learning outcomes.

Publisher

IOP Publishing

Subject

General Physics and Astronomy

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