Author:
Anggraeni Ganung,Budiharti
Abstract
Abstract
Recreational mathematics is an activity designed to make students happy to learn and understand mathematical concepts. This study aimed to determine the effect of the implementation of recreational mathematics on learning achievement and learning motivation by implementing recreational mathematics, and to find out how the application of recreational mathematics by grade 5 teachers of SD Negeri Bhayangkara Yogyakarta to foster a sense of joy in learning among their students. This research is one group pretest-posttest design. The research instrument used was a questionnaire, observation sheet, and test. This research shows the effect of the implementation of recreational mathematics on learning achievement and learning motivation significantly. This is based on the paired sample t-test for pretest and posttest data; it can be seen that the sig value is 0.000, and the average posttest score is 97.8571, and the pretest is 82.8571. The paired sample t-test on the motivation value also shows the sig value of 0.043, and the average final motivation value is 52.21, while the average initial motivation value is 49.07. Furthermore, there are efforts from the teacher to be able to implement recreational mathematics activities, namely the desire to develop other card games through materials from researchers.
Subject
General Physics and Astronomy
Cited by
1 articles.
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