Abstract
Abstract
In the process of physical education, the market is accompanied by the transmission of information, that is, the interaction between teachers and students. The quality and speed of feedback can reflect the quality of teaching from the side. This article relies on computer digitization technology and takes basketball teaching as an entry point. By constructing a feedback system that contains models of students’ real movements and game performance, the use of rapid feedback enables students to see students’ movements, coordination, and cooperation in time, and get teachers’ advice. Quick guide. The system enables students to quickly grasp the key points of technical and tactics, which is conducive to correcting wrong actions.
Subject
General Physics and Astronomy