Author:
Omar Nurul Suraya,Foozy Cik Feresa Mohd,Hamid Isredza Rahmi A,Hafit Hanayanti,Arbain Adila Firdaus,Shamala Palaniappan
Abstract
Abstract
Malwares are detrimental to those who are ignorant of their existence. However, the adverse effects of malwares can be easily avoided by being aware of Internet safety. In this paper, a malware awareness tool targeted for university students was developed. The Game Development Lifecycle (GDLC) model was applied in developing this tool. The tool development phase began with initiation, then pre-production, production, testing, beta testing, and ended with the release phase. Once the malware awareness tool was developed, functionality tests and awareness level tests were conducted on university students to ensure the tool is fully operative. Through the tests, it was shown that this tool was received with positive responses from its target users. As for the awareness level test, a majority of 15 students were aware of the purpose of the gamification in the malware awareness tool. In a nutshell, the malware awareness tool that was developed raised university student’s consciousness on malwares and increased their awareness level pertaining to Internet threats.
Subject
General Physics and Astronomy
Cited by
4 articles.
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