Author:
Graceota A,Budiyono ,Slamet I
Abstract
Abstract
The COVID-19 Pandemic requires teachers to innovate. Mathematics game on computer or android platform is one of the utilization of technology in the 4.0 era as interactive learning. This type of research is research and development which aims to produce a proper and interesting mathematics game application based on multimedia for junior high school students. Appropriate learning media here is learning media that has valid, practical and effective criteria. The mathematics game application in this research was developed by Microsoft PowerPoint software. This research was using preliminary study and product development stages. The subjects of this research were the seventh-grade students of junior high school in Tuntang Sub-district. The scoring results by the material expert get the average score 42 then categorized as very feasible, while the scoring results by the design or display expert get the average score 44 then categorized as very feasible. On the limited scale trial test get the score of 42 then categorized as very good, and on the wide scale trial test get a score of 43 then categorized as very good. Based on the results can be concluded that the mathematics game is very feasible and interesting for junior high school students.
Subject
General Physics and Astronomy
Reference18 articles.
1. Implementation of developmental education in the digital learning environment;Ivanov;Procedia Comput. Sci.,2020
2. Quantifying impact of disruption to radiology education during the COVID-19 pandemic and implications for future training;Shi,2020
3. Learning Mathematics with Interactive Whiteboards and Computer-Based Graphing Utility;Erbas;Educ. Technol. Soc.,2015
4. Pengembangan Media Pembelajaran Matematika Berbantuan Komputer dengan Lectora Authoring Tools pada Materi Bangun Ruang Sisi Datar Kelas VIII SMP/MTS;Kintoko;J. Elektron. Pembelajaran Mat.,2015
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献