Author:
Nandyansah W,Suprapto N,Mubarok H
Abstract
Abstract
The research aimed at developing an augmented reality-based learning media to train abstract thinking skills that are feasible (practical and effective). Development research using the ADDIE model (Analysis, Design, Develop, Implementation, and Evaluation) guided the research methodology. Specifically, a one-shot case study was utilised in the research trial design. In the Spring Semester 2019, thirty three students from private high school in Surabaya implied the Picsar (Physics Augmented Reality). Data collection techniques used the form of observation sheet learning to assess the practicality of the media, assessment sheets, and student response questionnaires to assess the effectiveness of the media. The results of the research obtained some important points: 1) the percentage of learning implementation was 98.14% with a very good category; 2) the percentage of students’ abstract thinking skills indicated in varying numbers: 100% of proportional reasoning with very good categories, 66.67% of probabilistic reasoning with good categories, 75.76% combinatorial reasoning with good categories, and 66.67% of correlation reasoning with a good category), and the percentage of students’ responses by 92.76% with a very good category.
Subject
General Physics and Astronomy
Cited by
5 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献