Author:
Gan X,Ito T,Takeshima Y,Kikuchi T
Abstract
Abstract
In this paper, we will explain to you how to procedural generate realistic aggregates. The program requires two or more 3D models, and the number of elements and friction values. There are two steps: the first requires user-input elements and a provided shape and fills the defined shape with non-overlapping elements; the second, together with user-input friction data, is a physical simulation to generate a more realistic pile.
Subject
General Physics and Astronomy