Developing math games media using scratch language

Author:

Bernard M,Setiawan W

Abstract

Abstract Problems faced by students on mathematical problems always occur due to process errors because for those with enough knowledge to memorize formulas, then their job is only to insert numbers in formulas, and in fact, even when they use them they are not able to develop reasonable process stages. The purpose of this media learning, the existence of a strong positive influence they can understand mathematics, able to tune in concepts and be able to evaluate if there are steps in the wrong process then they correct mistakes. This study aims to develop the potential of prospective teachers or students to create ICT-based interactive media in mathematical games, using the ADDIE model of Analysis, Design, Development, Implementation, and Evaluation to see and guide students in making better products. From the results of the study that there is a positive influence when using media based on the average class at pretest 70.74 and post-test 82.69 with paired t-test with a significant value of 0,000 <0.05. and there is also an increase in the ability to solve the context of mathematical problems using the scratch program language based on a decrease in the indicators of student difficulties.

Publisher

IOP Publishing

Subject

General Physics and Astronomy

Reference20 articles.

1. Analisis kesalahan siswa smp pada materi perbandingan ditinjau dari indikator kemampuan pemecahan masalah matematis;Yuliani;J. Educ.,2019

2. Pembelajaran keliling lingkaran menggunakan konteks gelas;Nurdiansyah;J. Ris. Pendidik. Mat.,2017

3. Pengembangan bahan ajar konsep diferensial berbasis konflik kognitif;Setiawan;J. Elemen.,2018

4. Analisis kemampuan komunikasi matematis siswa smp pada materi statistika;Khadijah;JPMI (Jurnal Pembelajaran Mat. Inov.,2018

5. Making connections: science experiments for algebra using ti technology;Lyublinskaya;Eurasia J. Math. Sci. Technol. Educ.,2006

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A study of models and determinants in maths education using smart and intelligent technology;AIP Conference Proceedings;2024

2. Scratch-Based Interactive Games to Increase Interest in Learning Mathematics for the Second Grade Elementary School Students;Jurnal Pendidikan dan Pengajaran;2023-08-01

3. Augmented reality-based serious game using ADDIE model to support reading activity;VII INTERNATIONAL CONFERENCE “SAFETY PROBLEMS OF CIVIL ENGINEERING CRITICAL INFRASTRUCTURES” (SPCECI2021);2023

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3