Author:
Bao L L,Cai Y X,Cui Y M,Liu S Q,Shi L Q
Abstract
Abstract
We propose an improved HVQ approach by combining two detail levels to compress space environment volumes, based on the variation characteristics including smooth variation and significantly positive correlation between variations in the same direction at two different scales. First, the space environment data is divided into 43 blocks. Then blocks are decomposed into a two-level hierarchical representation and each block is represented by a mean value and a detail vector. Finally, the detail vectors are encoded by a vector quantizer. During the vector quantization process, PCA-split is applied to compute an initial codebook, and then LBG-algorithm is conducted for codebook refinement and quantization. We take advantage of the codebook-retraining method to speed up the quantization of time series with temporal coherence. Furthermore, we employ the progressive rendering based on GPU for realtime interactive visualization. The results of our experiments prove that the algorithm proposed in this paper can significantly improve the compression rate and decoding speed without sacrificing fidelity in space environment domain.
Subject
General Physics and Astronomy
Reference18 articles.
1. Study on 3D subdivision mode and encoding in heliocentric coordination system;Hu;Chin. J. Space Sci.,2016
2. An open source virtual globe rendering engine for 3D application: NASA world wind;Pirotti;Open Geospatial Data, Software and Standards,2017
3. The research volume rendering algorithm based on GPU;Yang;Acta Electronic Sinica,2010
4. Improved VolumeLIC rendering technology of 3D vector field based on GPU acceleration;Song;J. Comput-Aid. Desig. Comput. Graph.,2016
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献