Abstract
Abstract
An immersive experience in modern virtual reality systems requires adjusting of various parameters. This report focuses on the problem of virtual representation of real movements of objects in space. Separately, a special class of problems is highlighted: synchronization of visual and dynamic imitation for virtual reality systems and motion platforms. Modern mass-produced virtual reality headsets do not allow effective tracking of human movements on a moving base using standard software. The element base and algorithms necessary for the successful solution of this problem are presented.
Subject
General Physics and Astronomy