Developing augmented reality based application for character education using unity with Vuforia SDK

Author:

Sarosa M,Chalim A,Suhari S,Sari Z,Hakim H B

Abstract

Abstract Character education is an education-focused in implementing moral values, ethics and citizenship education. This is an approach to developing good character and developing the school as a caring community. The youngest generation nowadays, which primarily targeted by character education was born facing already-advanced ICT (Information and Communication Technology), so it recommended using an ICT's benefit like AR. An AR (Augmented Reality is a system that supplements the real world with virtual objects that appear to coexist in the same space as the real world. Augmented Reality offers an immersive virtual learning experience; as a result, an education that was giving more than standard audio-visual material. In this research, the developing an ICT based application for character education using Augmented Reality as the main feature, and will be discussed explicitly about an augmented reality that running on the mobile device that will be using specifically for the character education. The program will be developed throughout the following methodology: Literature Review, to provide information and knowledge how to build and to apply an AR-based application and finding the right sampling method, Building the Apps, using Unity integrated with Vuforia Engine. Unity is a game engine capable of developing computer, console or mobile game. Vuforia is a platform for developing Augmented Reality and Mixed Reality, Application Testing, test the AR system in the real world environment. The Result is an android app that could capture the "marker" and make the AR appearing in the smartphone device. This result used to help teachers to educate the young students that still need a character education to build their good character stronger.

Publisher

IOP Publishing

Subject

General Physics and Astronomy

Reference18 articles.

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3. Does ICT contribute to powerful learning environments in primary education;Smeets;Computers & Education,2005

4. Online education and adult learning: new frontiers for teaching practices: new frontiers for teaching practices;Kidd,2009

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