Author:
Wijayanti R,Muntomimah S,Khoirunnisak R
Abstract
Abstract
The research aim to develop android games for use in learning Javanese vocabulary for children age 5 (five) to 6 (six) years. Methods used in android game development use models research and development (R&D) with ADDIE development model. Use 5 stages: analysis (analysis), Design (Design), Development (production), Implementation (Implementation) and Evaluation (Evaluation).The result of this development is an android game named “Sinau Basa Jawa”. Android Game contains interesting features in the form of agency or control, interactivity, feedback, curiosity challenge, identity, immersion, fantasy. With 2D graphic evolution. The results of this study were tested toward media experts, early childhood education specialists, Javanese language expert, kindergarten teacher. The quality of this media product is seen from the aspect of material and media feasibility. The result with media outcomes that are declared very feasible. Android game “Sinau Basa Jawa” very suitable applied for education Javanese language. android game can help teacher and parents teaching Javanese vocabulary to children.
Subject
General Physics and Astronomy
Cited by
2 articles.
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1. An Efficient Synchronization Model in Random Word Educational Games with Multiplayer Platforms;Journal of Advances in Information Technology;2023
2. Learning the Jawa Culture by using Android Smartphone;2022 Second International Conference on Artificial Intelligence and Smart Energy (ICAIS);2022-02-23