Abstract
Abstract
Scientific evidence suggests that in developing neighbourhoods, which are under-serviced by centralised energy distribution grids, the reasonable solution is a mix of grid and off-grid energy provision, as well as a mix of fossil fuels and renewable energy sources. The assumption shapes a theoretical foundation for a serious game, Energy Game, which emerged as a result of an international interdisciplinary student collaboration. The aim of the Game, on the one hand, is the simulation of user behaviour choosing between various energy options based on their cost efficiency, and on the other hand, the education of design and engineering students, as well as other interested parties, about neighbourhood energy production and delivery. The outcome of the Game represents a distribution of various energy options across the neighbourhood, and may potentially inform planning decisions about neighbourhood energy provision. The results of game sessions with students indicate the viability of the Game for education, energy demand and supply modelling, as well as highlighted the requirements for enhancing the playfulness of the Game and, apart from costs, the need to include the environmental impact of energy provision options into game mechanics.
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3 articles.
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