Abstract
Abstract
In this work we present the first results from a new ray-tracing tool to calculate
cosmological distances in the context of fully nonlinear general relativity. We use this tool to
study the ability of the general cosmographic representation of luminosity distance, as truncated
at third order in redshift, to accurately capture anisotropies in the “true” luminosity
distance. We use numerical relativity simulations of cosmological large-scale structure formation
which are free from common simplifying assumptions in cosmology. We find the general, third-order
cosmography is accurate to within 1% for redshifts to z ≈ 0.034 when sampling scales
strictly above 100 h
-1 Mpc, which is in agreement with an earlier prediction. We find the
inclusion of small-scale structure generally spoils the ability of the third-order cosmography to
accurately reproduce the full luminosity distance for wide redshift intervals, as might be
expected. For a simulation sampling small-scale structures, we find a ∼ ±5% variance in
the monopole of the ray-traced luminosity distance at z ≈ 0.02. Further, all 25 observers
we study here see a 9–20% variance in the luminosity distance across their sky at z ≈
0.03, which reduces to 2–5% by z ≈ 0.1. These calculations are based on simulations and
ray tracing which adopt fully nonlinear general relativity, and highlight the potential importance
of fair sky-sampling in low-redshift isotropic cosmological analysis.
Subject
Astronomy and Astrophysics
Cited by
6 articles.
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