Exploiting finite geometries for better quantum advantages in Mermin-like games

Author:

Kelleher ColmORCID,Holweck FrédéricORCID,Lévay Péter

Abstract

Abstract Quantum games embody non-intuitive consequences of quantum phenomena, such as entanglement and contextuality. The Mermin-Peres game is a simple example, demonstrating how two players can utilise shared quantum information to win a no—communication game with certainty, where classical players cannot. In this paper we look at the geometric structure behind such classical strategies, and borrow ideas from the geometry of symplectic polar spaces to maximise this quantum advantage. We introduce a new game called the Eloily game with a quantum–classical success gap of 0.2 6 , larger than that of the Mermin-Peres and doily games. We simulate this game in the IBM Quantum Experience and obtain a success rate of 1, beating the classical bound of 0.7 3 demonstrating the efficiency of the quantum strategy.

Funder

National Research Development and Innovation Office of Hungary

Ministry of Culture and Innovation and the National Research, Development and Innovation Office within the Quantum Information National Laboratory of Hungary

Conseil régional de Bourgogne-Franche-Comté

Publisher

IOP Publishing

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