Assessing the impact of emotional distress on internet gaming disorder among youth in Bangladesh: a cross-sectional survey

Author:

Muyeed Abdul,Talukder Anup,Rahman Ratul,Rumi Maruf Hasan

Abstract

Purpose As technology becomes more widely accessible, there is a growing concern about internet gaming disorder (IGD) around the world. The aim of this study is to evaluate the prevalence of IGD and also assess the effects of depression, anxiety, stress and insomnia levels on the IGD of youths in Bangladesh. Design/methodology/approach A cross-sectional quantitative study design was used to collect data from the youths of different locations in Bangladesh between October 21, 2023 and January 15, 2024. A total of 501 samples were collected using the convenience sampling technique. The following measurement scales were Internet Gaming Disorder Scale short form, depression, anxiety and stress scales and insomnia severity index, which were used to assess scores for IGD, psychological distress and insomnia, respectively. Findings The study found that the prevalence of IGD was 9.8%. IGD was shown to be significantly associated with depression, anxiety and stress. Aside from that, IGD and insomnia had a significant association, as did a friendly family environment. Research limitations/implications The generalizability of the results could be improved by conducting additional studies with a more diverse sample, such as the general population or a different age group. Practical implications The study will help the government reduce the prevalence of IGD, improving the mental and physical health of youth. Originality/value No research has been conducted on youth and different professions in Bangladesh. There has also been very little research on the prevalence of gaming addiction and mental health.

Publisher

Emerald

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