Grounding simulations in reality: a case study from an undergraduate Politics degree

Author:

Usherwood Simon

Abstract

PurposeThe purpose of this paper is to address the issue of how best to reproduce realistic reproductions and outcomes in the dynamic environment of a simulated negotiation on a political theme.Design/methodology/approachUsing a case study run by the author of a university undergraduate negotiation module, qualitative data are provided to support a pragmatic model of addressing issues of realistic behaviour and outcomes.FindingsThrough a combination of elements – notably, integration of more conventional academic research, use of repeated points of contact between students and the module leader, and extensive reflection after the exercise by the student – it is possible to provide for a simulation that more closely follows real‐world outcomes than would otherwise be the case.Research limitations/implicationsThe use of a single case study clearly limits the ability to generalise and implies the need to replicate the work in new iterations and in new contexts.Practical implicationsThe paper highlights the importance of grounding simulations in reality, if they are to maximise their utility as a teaching practice. It also stresses the high level of engagement, not only on the part of the students, but also on the part of the module leader, who must be an active part of the simulation structure.Originality/valueThe consideration of a continuous process of grounding simulations in reality is one that has not been explored by the existing literature, so it offers useful insights into practice that will be of value to both practitioners and theorists in the field.

Publisher

Emerald

Subject

Education

Reference14 articles.

1. Chasek, P. (2005), “Power politics, diplomacy and role playing: simulating the UN Security Council's response to terrorism”, International Studies Perspectives, Vol. 6 No. 1, pp. 1‐19.

2. Cohen, B. (1962), “Political gaming in the classroom”, The Journal of Politics, Vol. 24 No. 2, pp. 367‐81.

3. Cohen, K. and Rhenman, E. (1962), “The role of management games in education and research”, Management Science, Vol. 7 No. 2, pp. 131‐66.

4. Endersby, J. and Webber, D. (1995), “Iron triangle simulation: a role‐playing game for undergraduates in congress, interest groups, and public policy classes”, PS: Political Science and Politics, Vol. 28 No. 3, pp. 520‐3.

5. Feinstein, A. and Cannon, H. (2003), “A Hermeneutical approach to external validation of simulation models”, Simulation & Gaming, Vol. 34 No. 2, pp. 186‐97.

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