Abstract
Purpose
– The purpose of this paper is to identify the factors that influence people to play socially interactive games on mobile devices. Based on network externalities and theory of uses and gratifications (U&G), it seeks to provide direction for further academic research on this timely topic.
Design/methodology/approach
– Based on 237 valid responses collected from online questionnaires, structural equation modeling technology was employed to examine the research model.
Findings
– The results reveal that both network externalities and individual gratifications significantly influence the intention to play social games on mobile devices. Time flexibility, however, which is one of the mobile device features, appears to contribute relatively little to the intention to play mobile social games.
Originality/value
– This research successfully applies a combination of network externalities theory and U&G theory to investigate the antecedents of players’ intentions to play mobile social games. This study is able to provide a better understanding of how two dimensions – perceived number of users/peers and individual gratification – influence mobile game playing, an insight that has not been examined previously in the mobile apps literature.
Subject
Economics and Econometrics,Sociology and Political Science,Communication
Cited by
189 articles.
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