The effectiveness of mobile learning strategies based on pervasive animated games: an example in a vocational technology college

Author:

Huang YuanlinORCID

Abstract

PurposeThe author proposed a mobile learning model of pervasive animated games which allows college students to learn via games accessed through a smartphone. It can develop the process of field observation and self-reflection to enhance learning effectiveness, and the motivation, and attitude of students towards learning.Design/methodology/approachThe author proposed a model for teaching via pervasive animated games. The author used SPSS software and Pearson's correlation coefficients to explore different mobile learning strategies and their relationship with learning attitudes and achievement. Participants were vocational technology college students, who each experienced animated games in individual and group learning settings.FindingsThe results found that the learning performance of students in the individual learning group was better than that of the group learning group. A higher level of digital experience was associated with better learning performance, and a more positive attitude towards using mobile phones was associated with better learning performance.Research limitations/implicationsThe learning method still has its limitations, the learner's digital information level, learning mode, learning attitudes will have an impact on the student playing teaching pervasive animation games. Therefore, improving student information level is one of the important topics of teaching pervasive animation games and mobile learning.Originality/valueThe author proposed a mobile learning strategy based on pervasive animated games. The result in the strategy of mobile learning shows that the level of students' digital experience and the overall design of animated games are important criteria for successful implementation.

Publisher

Emerald

Subject

Library and Information Sciences,Information Systems

Reference40 articles.

1. Evelopment of mobile learning in higher education of Russia,2012

2. Ballagas, R. and Borchers, J. (2007), “A mobile, pervasive animation game for tourists”, available at: http://www.rex-regensburg.de/ (accessed 22 June 2011).

3. Bridging the physical and digital. In pervasive gaming;Communications of the ACM,2005

4. Prosopopeia:Experiences from a pervasive LARP,2006

5. Designing technology for content-independent collaborative mobile learning;IEEE Transactions on Learning Technologies,2013

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3