Learning from appropriation practices

Author:

Al Zubaidi-Polli Anna Maria,Verdezoto Nervo

Abstract

Purpose Public participation is an important – if not the most important – pillar of democracy. When designing new e-participation environments, it is advisable to consider previous appropriation practices of deliberative community networks to encourage broad participation. This can be achieved by sharing appropriation practices and by supporting the situated development of use, which may not only increase user participation but also decrease user frustration. Design/methodology/approach This paper addresses previously analyzed e-participation appropriation practices and technological limitations that participants faced when using the e-participation environment from the Aarhus’s Artwork design experiment. The lessons learned from these limitations and the appropriation practices identified help us in designing the next generation of e-participation environments and in counteracting their unsuccessful appropriation. Findings Potential design improvements for future collaborative writing e-environments that facilitate location-agnostic participation, and improvements that enable successful technology appropriation are presented. Originality/value These improvements are important to future research to inform a hybrid of in situ and ex situ technologies that enable collaborative writing to increase public participation in leisure spaces, engage a broader range of citizens and thus also encourage less motivated people.

Publisher

Emerald

Subject

General Computer Science,Theoretical Computer Science

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Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Conceptual Design of a hybrid Participatory IT supporting in-situ and ex-situ collaborative text authoring;Proceedings of the 20th International Conference on Information Integration and Web-based Applications & Services;2018-11-19

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