Let the games begin: the relationship between video gaming and entrepreneurial mindsets

Author:

Kraus SaschaORCID,Niemand ThomasORCID,Scott StephanieORCID,Puumalainen Kaisu,Oberreiner Raphael

Abstract

PurposeThis article addresses the need for further conceptual development of the factors that influence the development of the entrepreneurial mindset. It focuses on finding a link between the classic mental models of entrepreneurship and those that are employed during video game play to explore if similarities exist.Design/methodology/approachUsing theories of entrepreneurship and opportunity recognition, the study examines a sample of 217 video gamers.FindingsThe results of this study suggest that an individual who exhibits a high level of entrepreneurial orientation (EO) has an enhanced opportunity recognition capability when the intensity of playing video games is also high. Various genres of games were controlled for; however, it was found that shooting games have the highest effect on the emergence of opportunity recognition.Originality/valueThus, the study reveals that some game activities can be linked to entrepreneurial cognitions. This has implications for the entrepreneurial intent literature as it reveals certain actions can be linked with entrepreneurial information processing. These findings are useful for game designers and managers as well.

Publisher

Emerald

Subject

Strategy and Management,Business, Management and Accounting (miscellaneous)

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